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You should already know what its like to keep the R_speeds down on a single player map.
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With multiplayer games, you have to take into account things like player latency, and players with dial up should never have to have their high ping stacked on top of low fps.
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NOTE: Weapons in HLDM respawn automatically!
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However, if you were to place it in an area filled with poisonous gas that hurt the player as he stepped into it you would find the weapon was less commonly used, because of the risk needed to reach it. For example, having an egon gun lying on the floor in front of every spawn point would be a bad idea, since this weapon kills quickly and will make the map get boring very quickly. The deathmatch fashion of laying out weapons is to place weapons according to their strength and usefulness in a deathmatch game.
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The difference is in the layout of the map, and where the weapons are placed. HLDM maps are not maps where you start at one point, fight your way through the rooms and corridors and make it to an exit.This handy tutorial features an in depth guide to all your queries about Half-Life Deathmatch (HLDM) mapping.Īn HLDM map is much like any other, you build your architecture, you light the map and you put in a starting point and some weapons. Mapping for Half-Life Deathmatch is a question that has appeared in the forums many times, with questions like "how do you make weapons respawn?".
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